2026-10-18 · Mobile controls and play guides
More reliable leaderboards
Weekly best records now retain the correct nickname and achievement order, and personal ranks remain available beyond the displayed leaders. Make Ten, Hexa Tap and Candy Pop preserve the first official Daily result during simultaneous submissions. Fast mode and period switching rejects stale responses, and failed requests are distinguished from empty boards.
Round feedback and one next goal
All five games now show one strength and one next goal based on the completed round: connection length in Number Pop, rectangle size or sprint time in Make Ten, current-stage clears in Hexa Tap, cascades or popped candy in Candy Pop, and mode-specific rings, distance, landing error or completion in Paper Flight. Empty rounds show a factual record check and a first-success goal. Available in Korean, English and Japanese.
First-visit navigation
Game instructions are now directly available on start screens. Compact layouts keep Hexa Tap and Candy Pop start buttons fully visible at 320×568. Make Ten separates leaving from continuing in its return confirmation. Paper Flight uses consistent start/return labels and clearly separates viewing results from continuing a crashed flight with an item.
Consistent game controls
Number Pop, Make Ten, Hexa Tap and Candy Pop now put Start game or Continue saved game first, with mode choices and optional records, sharing and looks in disclosures. Results prioritize Play again and Start screen. Number Pop starts directly with saved settings. Next-stage and next-match actions retain their distinct meaning.
Placement previews and flight feedback
Hexa Tap previews merge order, cleared chips and chains. On touch, tap an empty cell to preview and tap again to place; dragging still works. Paper Flight explains observed stalls, hazard zones or low launch efficiency. Retry same course is the primary result action, with records and sharing collapsed.
Number Pop
Separated the board and HUD on short landscape screens. Score previews distinguish base points from bonuses, and result notices show the points actually earned.
Make Ten
Fixed excessive board shrinking on small screens and overlapping hint and sum controls in landscape.
Hexa Tap
Adjusted the board, tray and HUD on small portrait screens, improved landscape access to Undo and clarified the resume notice.
Candy Pop
Fixed hinted candies disappearing. Improved landscape and compact result/retry layouts, added arrow-key, Enter, Space and Escape controls and screen-reader labels, and blocked input after time expires. Help now explains that switching tabs does not pause the timer.
Game guides
Aligned mode, score and record explanations with all five games. Paper Flight retries now preserve the course, launch angle and power. Start a new course from mode selection.
Shop and rankings
Corrected rewards to a total daily cap of 200 coins and 50 per game, and explained cosmetics versus consumables. Ranking failures show an error, and older requests cannot overwrite a newer date or mode selection.
Site navigation
Aligned published-game lists and guides in Korean, English and Japanese. Ranking screens, which may contain no entries, no longer load the advertising script.